Across
1
Computer model of a real-world system
5
Rules for data communication
6
Temporary computer memory
8
Smallest unit of digital data
9
Smallest unit of a digital image
Down
2
Input device with letter and number keys
3
Step-by-step problem-solving method
4
Programs and applications on a computer
7
Reusable block of code
10
Pointer on a computer screen
11
Point where user interacts with system
